Today’s First Look – Shattered: Tale of the Forgotten king

I expect when they meet, the encounter will be less than friendly (Shattered: Tale of the Forgotten king)
I expect when they meet, the encounter will be less than friendly (Shattered: Tale of the Forgotten king)

[Please note, that my thoughts are based on an early alpha demo. As such, much of Shattered: Tale of the Forgotten king is possibly subject to change.]

Some games have very distinctive features which leave a lasting impression. Perhaps that’s a certain artistic flair, a gameplay mechanic, or a design choice which allows the title to stand out amongst a sea of similar ones. For some, whether intentionally or not, their distinctiveness is in part due to their apparent homage to other titles. Shattered: Tale of the Forgotten King is one such title currently in development. From the moment its monochromatic opening begins, not only does it establish its own artistic style, but it sows the seeds for likely homage to both the Dark Souls and Darksiders series.

The premise for Shattered: Tale of the Forgotten king is that a once prosperous world was rendered into ruin by forgotten gods, most perishing in the apocalypse. The ruined land is now ruled over by twelve gods. Your goal being to recover memories of the past and, likely, defeating those gods. It is in this manner, that I am strongly reminded of Dark Souls. This isn’t a bad thing in the least though. On the contrary, it was Dark Souls’ basic story premise that got me interested in that series, and here too, it is the premise of a ruined world that draws me in.

In particular, the general style of several areas, as well as of the player character, remind me of Darksiders II. One of the set pieces in the Ameranath area reinforces the feel I have that gameplay will have a Dark Souls touch to it when facing the bosses. The current build of Shattered: Tale of the Forgotten King is a pre-release alpha and while the current rough feel of gameplay reflects this, the build also oozes with potential. Combat during the side scrolling exploration areas is definitely lacking right now; heavy attacks pretty much are all you need, but I can see it being both challenging and enjoyable once fleshed out.

The platforming in Shattered: Tale of the Forgotten King, even in the current state, is already enjoyable. The only draw back being that death in an area results in having to start from the very beginning again. Hopefully, a save point system to prevent this will be added at a future date. Shattered: Tale of the Forgotten King is currently asking for funding via Kickstarter with just around a week to go. Regardless of whether the campaign is successful, I truly would love for this game to see release as a finished product.

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Screenshots are direct grabs taken via Steam’s overlay. There are currently no in game settings for quality to change. They have not been altered or modified.

Access to the Shattered: Tale of the Forgotten King demo was made possible courtesy of Kartridge.